Space engineers лазерная антенна гайд

Space engineers лазерная антенна гайд

The Laser Antenna is used for direct, two-way communication between two grids. It directly links to another Laser Antenna, allowing for remote control at any range.

Their max range is unlimited. However, unlike the regular antennas, which broadcast their range and name to anyone within range, a Laser Antenna will not. This makes them particularly useful for PvP servers, and for long-distance remote control.

A Laser Antenna requires a direct line of sight to the Laser Antenna that it’s linked to. If a player, ship, station, or planet is in the way of the signal, the link is broken. The Laser Antenna will attempt to reconnect until the line of sight is restored.

The power consumption of a Laser Antenna depends on the distance to the Laser Antenna that it is linked to. At a distance of less than 200km, it will consume 10*distance_in_meters Watts. At a distance of greater than 200 km, it will consume 0.000025 * distance_in_meters ^ 2 + 1000000 Watts.

Power consumption is linear up to 200km, then it turns into a quadratic. You need 26MW for a 1000km connection, and 901MW for a 6000km distance.

To set up a connection between two Laser Antennas:

  • Enter the Control Panel of the grid that Laser Antenna 1 is connected to.
  • Press [Copy my coords].
  • Enter the Control Panel of the grid that Laser Antenna 2 is connected to.
  • Press [Paste coords]. Then, press [Copy my coords].
  • Now, go back to Laser Antenna 1 again, and press [Paste coords].

If the two Laser Antennas have line of sight, they should now be connected.

Recipe

Armor
Blast Door, Blast Door Corner, Blast Door Edge, Heavy Armor Block, Heavy Armor Corner, Heavy Armor Inv Corner, Heavy Armor Slope, Light Armor Block, Light Armor Corner, Light Armor Inv Corner, Light Armor Slope

Wheels
1×1 Wheel, 3×3 Wheel, 5×5 Wheel

Windows
Diagonal Window, Vertical Window, Window 1×1 Face, Window 1×1 Flat, Window 1×1 Flat Inv, Window 1×1 Inv, Window 1×1 Side, Window 1×1 Slope, Window 1×2 Face, Window 1×2 Flat, Window 1×2 Flat Inv, Window 1×2 Inv, Window 1×2 Side Left, Window 1×2 Side Right, Window 1×2 Slope, Window 2×3 Flat, Window 2×3 Flat Inv, Window 3×3 Flat, Window 3×3 Flat Inv

Aesthetic
Full Cover Wall, Half Cover Wall, Interior Pillar, Interior Wall, Passage, Ramp, Stairs, Steel Catwalk

The Antenna can send commands from the attached ship to other ships with Antennas. Any block marked to show on HUD will broadcast its location, but only if there is an antenna on the ship to send the information. Additionally, Antennas will relay any information they receive to friendly antennas within their range. Large grid antennas’ range are 50km at maximum power output. Keep in mind while this is true; the maximum range for a small grid Antenna is 5km meaning that vehicles out of range will still lose signal.

Contents

Dimensions:

Large Block: 1 x 2 x 6
Small Block: 1 x 1 x 2

Transmission

If set to broadcast, Antennas will transmit its position to everyone in range, regardless of faction. Other factions will see the antenna in Red. Those in the same faction will see it in Green. If the antenna belongs to a neutral faction, it will appear as White. Only the owning faction can transmit commands to it.

Terminal Use

The Antenna has few controls.

  • On/Off
  • Name
  • Broadcast Radius (0-50000 m)
  • Show ship name
  • Broadcast On/Off

Recipe

Armor
Blast Door, Blast Door Corner, Blast Door Edge, Heavy Armor Block, Heavy Armor Corner, Heavy Armor Inv Corner, Heavy Armor Slope, Light Armor Block, Light Armor Corner, Light Armor Inv Corner, Light Armor Slope

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Wheels
1×1 Wheel, 3×3 Wheel, 5×5 Wheel

Windows
Diagonal Window, Vertical Window, Window 1×1 Face, Window 1×1 Flat, Window 1×1 Flat Inv, Window 1×1 Inv, Window 1×1 Side, Window 1×1 Slope, Window 1×2 Face, Window 1×2 Flat, Window 1×2 Flat Inv, Window 1×2 Inv, Window 1×2 Side Left, Window 1×2 Side Right, Window 1×2 Slope, Window 2×3 Flat, Window 2×3 Flat Inv, Window 3×3 Flat, Window 3×3 Flat Inv

Aesthetic
Full Cover Wall, Half Cover Wall, Interior Pillar, Interior Wall, Passage, Ramp, Stairs, Steel Catwalk

Cockpits & Control
Cockpit, Fighter Cockpit, Control Station, Flight Seat, Passenger Seat, Control Panel, Button Panel, Remote Control

Automation & Communication
Antenna, Beacon, Camera, Laser Antenna, Ore Detector, Programmable Block, Sensor, Timer Block

Defense
Decoy, Gatling Gun, Gatling Turret, Interior Turret, Missile Turret, Reloadable Rocket Launcher, Rocket Launcher, Warhead

Energy
Battery, Small Battery, Large Reactor, Small Reactor, Solar Panel, Hydrogen Engine

Maneuvering
Gyroscope, Large Thruster, Small Thruster, Wheel Suspension 1×1, Wheel Suspension 3×3, Wheel Suspension 5×5

Mining & Manufacturing
Basic Refinery, Assembler, Basic Assembler, Drill, Grinder Block, Refinery, Welder Block

Storage
Large Cargo Container, Medium Cargo Container, Small Cargo Container

Inventory Management
Collector, Connector, Conveyor, Conveyor Frame, Conveyor Tube, Curved Conveyor Tube, Ejector, Small Conveyor, Small Conveyor Tube, Small Curved Tube

Mechanisms & Gravity Control
Advanced Rotor, Rotor, Piston, Landing Gear, Artificial Mass, Gravity Generator, Spherical Gravity Generator

Lighting
Interior Light, Spotlight

Other
Door, Ladder , Merge Block, Medical Room, Survival kit

The Ore Detector is a block in Space Engineers. When attached to a ship and supplied with power, it displays up to 5 ore locations on the player’s HUD when they are within range (exactly like the Hand Drill does, but with much greater range). Some times when powered down, it will need an ore to be mined to restart the Ore Detector.

  • If installed on a Small Ship, the range is 50 meters.
  • If installed on a Large Ship or Station, the range is 150 meters.
  • The range of multiple Ore Detectors does not stack, it just overlaps.
  • Activate the maximum range in the control panel, it starts out with an energy-preserving low range by default.

Placement

The Ore Detector requires 1x1x2 blocks of space. It will attach to other blocks on all faces of its cube-shaped base. The cylindrical half of the detector does not attach to blocks.

Recipe

Armor
Blast Door, Blast Door Corner, Blast Door Edge, Heavy Armor Block, Heavy Armor Corner, Heavy Armor Inv Corner, Heavy Armor Slope, Light Armor Block, Light Armor Corner, Light Armor Inv Corner, Light Armor Slope

Wheels
1×1 Wheel, 3×3 Wheel, 5×5 Wheel

Windows
Diagonal Window, Vertical Window, Window 1×1 Face, Window 1×1 Flat, Window 1×1 Flat Inv, Window 1×1 Inv, Window 1×1 Side, Window 1×1 Slope, Window 1×2 Face, Window 1×2 Flat, Window 1×2 Flat Inv, Window 1×2 Inv, Window 1×2 Side Left, Window 1×2 Side Right, Window 1×2 Slope, Window 2×3 Flat, Window 2×3 Flat Inv, Window 3×3 Flat, Window 3×3 Flat Inv

Aesthetic
Full Cover Wall, Half Cover Wall, Interior Pillar, Interior Wall, Passage, Ramp, Stairs, Steel Catwalk

Cockpits & Control
Cockpit, Fighter Cockpit, Control Station, Flight Seat, Passenger Seat, Control Panel, Button Panel, Remote Control

Automation & Communication
Antenna, Beacon, Camera, Laser Antenna, Ore Detector, Programmable Block, Sensor, Timer Block

Defense
Decoy, Gatling Gun, Gatling Turret, Interior Turret, Missile Turret, Reloadable Rocket Launcher, Rocket Launcher, Warhead

Energy
Battery, Small Battery, Large Reactor, Small Reactor, Solar Panel, Hydrogen Engine

Maneuvering
Gyroscope, Large Thruster, Small Thruster, Wheel Suspension 1×1, Wheel Suspension 3×3, Wheel Suspension 5×5

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Mining & Manufacturing
Basic Refinery, Assembler, Basic Assembler, Drill, Grinder Block, Refinery, Welder Block

Storage
Large Cargo Container, Medium Cargo Container, Small Cargo Container

Inventory Management
Collector, Connector, Conveyor, Conveyor Frame, Conveyor Tube, Curved Conveyor Tube, Ejector, Small Conveyor, Small Conveyor Tube, Small Curved Tube

Mechanisms & Gravity Control
Advanced Rotor, Rotor, Piston, Landing Gear, Artificial Mass, Gravity Generator, Spherical Gravity Generator

Lighting
Interior Light, Spotlight

Other
Door, Ladder , Merge Block, Medical Room, Survival kit

Александр, может вы начинаете в космосе и не успеваете озаботиться о кислороде для персонажа? Попробуйте режим «Earth like planet easy start», например. Не забудьте сразу снять шлем, чтоб персонаж атмосферой дышал.

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Всполох, Вот такая вот радуга) Я так понял что печь плавит только металлы, а завод и металлы и неметаллы тоже. Нет, я сразу начал с выживания в Звёздной системе) Сел, разобрал корабль и норм)

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Леонид, в курсе, у меня аналогичная радуга постоянно. Я уже даже некоторым модулями свои имена давать начал, а то и потеряться можно.

Источник

Антенны, Маяки, Лазерные Антенны И все для Связи 🚀 2022 Гайд Space Engineers

Andrey Not Dead

Это Подробный и Актуальный Гайд на 2021 год, По Настройке и отличиям всех блоков Связи начиная от обычных Маяков заканчивая Лазерными Антеннами ❤️ Если вам понравилось видео и вы хотите меня поддержать то самое лучшее это ваша подписка Станьте спонсором канала, и вы получите доступ к эксклюзивным бонусам. Подробнее: 🤍🤍youtube.com/channel/UC_h3IhVZWAF58PRtXw3GzQA/join ▼Полезные ссылки:▼ ⚡Группа — ВК 🤍vk.com/iamstillananas ⚡Наш канал — 🤍clck.ru/RtKv7 ⚡Discord канал — 🤍discord.gg/TCyV5YqRD2 ⚡Мой стим — 🤍steamcommunity.com/id/WhenIWasNotAlone1/ 💰Помощь в развитии канала — 🤍🤍donationalerts.com/r/andrey_not_dead #SE #SpaceEngineers #Andrey_Not_Dead Таймкоды: Вступление 00:00 Антенна в скафандре 00:37 Маяк 01:57 Антенна 03:56 Лазерная Антенна 12:05 Пример Дрона с Лазерной Антенной 20:32 Тарелка Антенны 23:51 Конец 24:59

хороший гуидээ
спасибо!

а наскольких человек игра это платтная игра ?

спутник нужен ретранслятор иначе за гору залетит и ппц

Занятное видео получается, так скажем..

Так скажем неплохо, так скажем спасибо за так скажем пояснение, но так скажем было бы не плохо так скажем подготовить текст и так скажем поменьше использовать «так скажем». Грыз зубами пятки от большого количества «так скажем». Спасибо за внимание и ещё раз спасибо за пояснение.

Блин, хорошо что сразу сказал

Благодаря тебе я наконец понял как работает лазерная антена и как включать точное значение через ктрл+лкм

Cqrd1fOeiPs&t=6m54s 6:54 сфера*

а ведь мысль. из лазерных антен можно делать ловушки

Как можно столько болтать?

Спасибо за видео, было бы ещё очень хорошо, если бы ты рассказал как передавать сигналы от одной антенны к другой, через программируемый блок

Хороший гайд, спс

У меня стоит мод на термоядерные реакторы, самый мощный на 30 ГВ так что хватит на целую спутниковую сеть) однозначно лайк и подписка, не знал что структуры на лазерных антеннах невидимы,обвесить еще спутники стелс броней и можно нпсей безнаказанно кошмарить=)

Годный гайд, я не смотря на свой большой опыт не знал некоторых моментов

Нужно было камеру на базе Тритона поставить камеру чтобы посмотреть

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Laser Antenna

Contents

Overview

The Laser Antenna is a block capable of establishing a communication link between two units. Contrary to the Antenna, it does not broadcast the ship/station name of the specific systems it is on, giving an advantage on PvP servers — communication between two different locations without revealing the position of either. However, as the name would suggest, Laser Antennae must have a clear line of sight between them and has unlimited range (this allows secret communications between Earth and the Moon, for example, which are approximately 160km apart on Easy Start Earth). Players, Ships, Stations and Asteroid present in the direction of two Laser Antenna facing each other will disrupt the communication until the path is cleared.

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The Laser Antenna can also relay the signal of other antennae within its range as long as another Antenna or Laser Antenna are present within the same system.

Usage

Unlike the Antenna, the Laser Antenna has a longer range and does not broadcast its location. The maximum power demand on the large ships and stations for the Laser Antenna is alot higher compared to the antenna. The ability to not publicly broadcast its location comes at a cost; with direction limitation, more power usage and a requirement of a clear line of sight; the laser antenna can only connect to exactly one other laser antenna, and cannot connect to a regular antenna at all. This means that a laser antenna can only remotely control one ship/base. The path between two linked Laser Antennae must be clear and the direction is limited by it own base, making it impossible to broadcast at full 360 degree range. You also cannot control remote structure directly from the control panel, you must sit in a cockpit or control station.

Type Maximum Range Power usage
Connection established Idle Turning to face connection
Small Ship infinite 180 kW @ 200km 60 kW 1 kW
Large Ship / Station infinite 576 kW @ 2000km 186 kW 1 kW

Establishing a connection

In order to connect two grids, both have to be powered and both laser antennas need to be within direct line of sight. There are two ways to connect:

  1. Establishing a connection — Via a Terminal block, the player may simply paste the coordinates of the target Laser Antenna to connect to, and press . If both are in direct line of sight and range then they will face each other and connect. The same terminal allows the player to copy the antenna’s coordinates.
  2. Automating the connection — Via an in-game script it is possible to automate step one and let the script do the job. Antennas must still be within range and direct line of sight.

A permanent connection can be made by ticking the corresponding checkbox in the terminal (or if a script set it to true). In which case if the connection is lost both antennas will try to reconnect. Note that if the connection was lost because one of the grids moved out of the currently set range, then the antennas themselves are not capable of moving the departing grid back to position. Here too, a script can be used to detect that the antenna is out of range, and attempt to move closer to the last known location of the other antenna (or increase the range). However, the moment both antennas are in range and achieve line of sight again they will automatically reconnect without the need of player intervention or a script.

Remote Access

The laser antenna functions similar to that of Antenna block in which you can control ships and stations remotely from extreme distances, provided you have a direct line of sight connection between both laser antenna blocks. After a connection is made, similar to how control over a regular antenna, the player simply scrolls down and locates the Remote Control Block. The only condition to this is that the player must be seated on the ship or station with the laser antenna in order to gain access to the other ship it is connected to.

See the Programming section on script-controlling vast quantities of remote fleets.

You can use this formula to calculate the power consumption of the LA:

if distance 200,000 m (200 km)

Power consumption is linear up to 200km, then it turns into a quadratic. You need 25MW for a 1000km connection, and 901MW for a 6000km distance.

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